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Old Apr 19, 2011, 08:03 AM // 08:03   #1
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Default shadowform

to anet -

the reason i really got into guildwars was because of shadowform. eventually, i got some friends into it and it quickly became the greatest game ever.

since the nerf, i've tried other chars to get back into it. it's just not as fun as our old play styles. there seems to be a lot of people who stopped playing it around the nerf time, meaning it was critical to at least some. there was a large outcry on wiki as well.

i also quit for a while. recently i tried to get back into it with the new war in kryta material. however, it's clear to me that the guild wars i knew is now a different game. i would like to offer some ideas, hoping we can work out our differences:

... but you deal 33% less damage.
at some point, the damage reduction was 50%. which means that for whatever reason, 50% was too much. based on this assumption, it would even be desirable to have this skill:

For 5-21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 100% less damage. When Shadow Form ends, lose all but 5-50 Health.

i realize that spell failure is a bit much since you can black out enemies in a few seconds. so as such, it'd be reasonable to adopt this revision:

For 5-21 seconds, you cannot be the target of enemy spells and all attacks against you miss, but you deal 100% less damage. When Shadow Form ends, lose all but 5-50 Health.

maybe shadowform wasn't the guild wars that you had envisioned, however, it was the guild wars that many loved and cherished. please consider bringing back the followers of shadow form. we would deeply appreciate it.
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Old Apr 19, 2011, 08:42 AM // 08:42   #2
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Shadowform was nerfed because it was making the game just too easy.

By taking it away they have given the fun back to gamers by giving them a challenge.

Shadowform was not playing the game, it was ruining it when people realised they could make game destroying builds that can defeat even the toughest of foes.

I'm sorry but I am glad it has been nerfed, the game is better off without it.
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Old Apr 19, 2011, 08:55 AM // 08:55   #3
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It wasn't making the game too easy. "The Game" is the PvE campaigns, and no one ran it outside of farming. losing all but 30 health is really useful, ya. Completing UW in 7 minutes, sure, a bit extreme. Is that your playstyle? Ease?
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Old Apr 19, 2011, 09:54 AM // 09:54   #4
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for some of you it was nerf for some it was buff ... for me it was change that made this old game bit fresher ... no need to change it now ...

Last edited by Shayne Hawke; Apr 20, 2011 at 04:24 AM // 04:24.. Reason: Removed reference to deleted content.
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Old Apr 19, 2011, 10:28 AM // 10:28   #5
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Quote:
Originally Posted by squiros View Post
maybe shadowform wasn't the guild wars that you had envisioned, however, it was the guild wars that many loved and cherished. please consider bringing back the followers of shadow form. we would deeply appreciate it.
And an equal amount that loved and cherished the nerf. And they are (on this matter) in line with the devs. So yea... I see no change to it in the future. Thank god.
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Old Apr 19, 2011, 10:31 AM // 10:31   #6
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keep it how it is, we get faster times with its current version
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Old Apr 19, 2011, 01:45 PM // 13:45   #7
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SF was hardly nerfed...removing the need for deadly paradox and reducing the damage done by you was nowhere near as much of a nerf as was needed. If Anet cared a.ny more they would do similar Dhuum style patches to the other 'elite' PvE areas, such as DoA and FoW.
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Old Apr 19, 2011, 02:20 PM // 14:20   #8
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uuuummm no. with the way you posted it , you could lose the health, cast again and no worry about anything.

and anyway i agree shadowform is still too OPand needs another nerf.
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Old Apr 19, 2011, 03:40 PM // 15:40   #9
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I was just the opposite of the OP, I quit playing when the whole game started revolving around SF sins, and paying them to run you through dungeons and elite areas to get cash and prizes.

I really want to know who at ANet honestly thought that a skill that allowed a single player to solo end game content in HM was a great idea.

They nerfed trapping because they thought it was unfair for rangers to be able to solo in the UW, then ok'd SF?
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Old Apr 19, 2011, 04:00 PM // 16:00   #10
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Guru is ruled by people who hate on SF in the name of balance. I'd love to have the old Shadow Form back, as well as the old Sliver, but I know it won't happen and I'm thankful I still have some version of them.

The only "mindless" farming there is for Shadow Form at the moment is the Vaettir farm. Is that profitable/does it affect the economy? Not at all.

Speedclears require much practice, knowledge, and skill to complete, and even more to finish a record run.
Put a complete noob in a DoASC run as a tank and get a sub-hour run. Prove that it requires no skill and is mindnumbingly easy.

People need to learn to grow up and let people enjoy this game with Shadow Form. No one's asking you to use it, and I'm fairly certain it doesn't affect your gameplay experience.
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Old Apr 19, 2011, 04:11 PM // 16:11   #11
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I was a sf user when it was nerfed ages ago and still used it - then after buff/nerf/nerf then weird buff change still never stopped me using it.
Do i cry that i cant be god anymore - nope
Do i get on with the many other farms/builds that a NON GOD sin can use - yes
So being a sf farmer for a few years its changes never bothered nor stop me - if anything it made some farms more interesting.
We play - anet nerfs - we evolve gameplay - anet nerfs - we evolve again .. its simple evolution in the game.
Also please dont be offended when i say - learn to play the game with multiple chrs and not play the game because of 1 damn skill.
Why bother to play for 1 skill/build - its like only driving a red ford escort car and its the best car in world because its red ford escort and nothing can compare to it.
and 33% less dmg was a few years ago - it has been changed at least 2x times.
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Old Apr 19, 2011, 05:12 PM // 17:12   #12
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Taking a second to part through the gamer-hate...

SF, as it was, made some things that were impossible possible. These things were like extreme sports. Fun, exciting, and addictive. I can not or will not ever deny that SF farming and speedclearing was fun. Tons of fun.

However, I understand that the devs don't want that kind of game. On some level, I agree. I don't want GW to be that and only that.

But you'll never catch me hating on the OP like some folks in here -- there's no need for that. Y'all haters would have had fun doing SF runs and clears too, if you chose to. Because its fun blowing up stuff and being super saiyan for a while.
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Old Apr 19, 2011, 05:22 PM // 17:22   #13
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Quote:
Originally Posted by Ghull Ka View Post
SF, as it was, made some things that were impossible possible.
Other than speed of runs, there is nothing that is impossible without SF.
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Old Apr 19, 2011, 05:28 PM // 17:28   #14
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Quote:
Originally Posted by Outerworld View Post
Other than speed of runs, there is nothing that is impossible without SF.
Yes, yes, of course... you can kill any red dot in the game with an empty skillbar, etc. You missed the point of what I was trying to say. SF made crazy extreme deadly things fun and easy.

Things like shadowstepping to Onslaught of Terror, surrounded by ~30 other red dots who were constantly "click clicking" at you, and surviving long enough for Sliver Armor to blow him up, and then for you to pick up his pretty green scythe before SF wore off and the horde of demons around you turned you into a smear on the ground. SF made that possible.

Yeah, I can go farm Onslaught of Terror with a team of 8, or with some other build or whatever... it's still "possible" to farm him. But if that's where you leave the conversation, then you don't get what I was trying to say.

*sigh* I miss SF/Sliver boss farming like crazy.

Last edited by Ghull Ka; Apr 19, 2011 at 05:32 PM // 17:32..
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Old Apr 19, 2011, 09:15 PM // 21:15   #15
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well it doesnt necessarily need a NERF....
maybe put to something assassin can only use and remove the damage cap...or add an effect:

same srt and same casting time and same duration except

make it like the mark of insecurity and disabling non assassin skills for 10 seconds...
this will stop the massive seconadary sin farming...monks wont abuse it lol, memsers wont either...

wars = defy pain(slight nerf still works
dervs =vow of silence + recent update=mad tankers
monks= spellbreaker-> should have stuck with it
elementalists = obsidian flesh / Mist form> plenty of energy fueling for u...use mantra
ranger....(needs a buff/primary ranger SF type of skill)
assassin = shadow form
mesmer = needs a sf type of skill

if they just gave a duplicate pprimary sf type of skill to each class ...no oen would QQ about farming...no oen would abuse the shadowform...everyone can solo :/
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Old Apr 19, 2011, 09:57 PM // 21:57   #16
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Quote:
Originally Posted by Lithril Ashwalker View Post
well it doesnt necessarily need a NERF....
maybe put to something assassin can only use and remove the damage cap...or add an effect:

same srt and same casting time and same duration except

make it like the mark of insecurity and disabling non assassin skills for 10 seconds...
this will stop the massive seconadary sin farming...monks wont abuse it lol, memsers wont either...

wars = defy pain(slight nerf still works
dervs =vow of silence + recent update=mad tankers
monks= spellbreaker-> should have stuck with it
elementalists = obsidian flesh / Mist form> plenty of energy fueling for u...use mantra
ranger....(needs a buff/primary ranger SF type of skill)
assassin = shadow form
mesmer = needs a sf type of skill

if they just gave a duplicate pprimary sf type of skill to each class ...no oen would QQ about farming...no oen would abuse the shadowform...everyone can solo :/
Or they could just make any form of spell immunity unmainatainable.
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Old Apr 19, 2011, 10:17 PM // 22:17   #17
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Quote:
Originally Posted by Outerworld View Post
Or they could just make any form of spell immunity unmainatainable.
they could just remove any form of spell immunity...
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Old Apr 20, 2011, 04:09 AM // 04:09   #18
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I know that some of you find issues with Shadow Form, but this is not the place for you to say:
  • "worst suggestion evar"
  • "just remove it"
  • "game was made too ez"
  • "trololololo"
  • "change 2 skill, effect: u die lol"
  • "rofl"
The reason that we more often than not don't have discussion about things like these is because there is less discussion and more simple finger-pointing, name-calling, and blind assumptions being thrown about, which is wholly detrimental to a thread, and even a whole subforum that is as slow as Sardelac.

The thread has been cleansed, and offenders have been warned. From now on, either keep your posts constructive and on-topic, or ignore the thread.
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Old Apr 20, 2011, 11:22 AM // 11:22   #19
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damn Shadow Form is so OP now it doesn't even remove health and even a ranger can maintain it now w/o cons

Also agree with remove maintaintainable-ness; either by the elite itself disabling like an Avatar and changing your appearance, perhaps. Or nerf Deadly Paracox.
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Old Apr 20, 2011, 03:45 PM // 15:45   #20
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d paradox is alrdy shit
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